Phantom Agents in Rust
Phantom agents allow creating multiple distinct agent instances that share the same constructor parameters. Normally, an agent is uniquely identified by its constructor parameter values — calling get with the same parameters always returns the same agent. Phantom agents add an extra phantom ID (a UUID) to the identity, so you can have many independent instances with identical parameters.
The persistent identity and reconnect behavior below applies to durable agents only. For an ephemeral type, a client is a logical proxy: each invocation gets an idempotency-key-derived phantom execution identity. A completed execution is terminal, not a reusable stateful instance.
Agent ID Format
A phantom agent’s ID appends the phantom UUID in square brackets:
agent-type(param1, param2)[a09f61a8-677a-40ea-9ebe-437a0df51749]A non-phantom agent ID has no bracket suffix:
agent-type(param1, param2)Creating and Addressing Phantom Agents (RPC)
The #[agent_definition] macro generates a <AgentName>Client with three constructor methods:
| Method | Description |
|---|---|
get(params...) | Get or create a non-phantom agent identified solely by its parameters |
new_phantom(params...) | Create a new phantom agent with a freshly generated random UUID |
get_phantom(uuid, params...) | Get or create a phantom agent with a specific UUID |
Example
use golem_rust::{agent_definition, agent_implementation};
#[agent_definition]
pub trait Counter {
fn new(name: String) -> Self;
fn increment(&mut self) -> u32;
fn get_value(&self) -> u32;
}
// --- In another agent, using the generated CounterClient: ---
// Non-phantom: always the same agent for the same name
let counter = CounterClient::get("shared".to_string());
// New phantom: creates a brand new independent instance
let phantom1 = CounterClient::new_phantom("shared".to_string());
let phantom2 = CounterClient::new_phantom("shared".to_string());
// phantom1 and phantom2 are different agents, both with name="shared"
// Retrieve the phantom ID to reconnect later
let id: golem_rust::Uuid = phantom1.phantom_id().unwrap();
// Reconnect to an existing phantom by its UUID
let same_as_phantom1 = CounterClient::get_phantom(id, "shared".to_string());WithConfig Variants
If the constructor injects #[agent_config] config: Config<MyAgentConfig>, additional methods
accept a MyAgentConfigRpc override record after the identity arguments (one record per injected
config parameter), not flattened config fields:
get_with_config(params..., config_overrides)new_phantom_with_config(params..., config_overrides)get_phantom_with_config(uuid, params..., config_overrides)
For example, MyAgentClient::get_with_config(name, MyAgentConfigRpc { foo: Some(42), ..Default::default() }).
These are definition-derived guest clients; external bridge client configuration signatures differ.
Querying the Phantom ID from Inside an Agent
An agent can check its own phantom ID using the BaseAgent trait:
use golem_rust::agentic::BaseAgent;
fn some_method(&self) -> Option<golem_rust::Uuid> {
self.phantom_id() // Returns Some(uuid) if this is a phantom agent, None otherwise
}HTTP-Mounted Phantom Agents
When an agent is mounted as an HTTP endpoint, you can set phantom_agent = true to make every incoming HTTP request create a new phantom instance automatically:
use golem_rust::{agent_definition, endpoint};
#[agent_definition(mount = "/api", phantom_agent = true)]
pub trait RequestHandler {
fn new() -> Self;
#[endpoint(post = "/handle")]
fn handle(&self, input: String) -> String;
}Each HTTP request will be handled by a fresh agent instance with its own phantom ID, even though all instances share the same (empty) constructor parameters.
Key Points
- Phantom instances of durable types are fully durable — they persist just like regular durable agents.
- The phantom ID is a standard UUID (v4 by default when using
new_phantom). new_phantomgenerates the UUID internally viagolem_rust::Uuid::new_v4().- For durable types,
get_phantomis idempotent: calling it with the same UUID and parameters returns the same agent. - Phantom and non-phantom agents with the same constructor parameters are different agents — they do not share state.